Narrated D&D Story: How My Players Learned What Chaotic Neutral Means

[Channel Teaser] How My Players Learned What Chaotic Neutral
Means This story was submitted by one of our very
own viewers, Azrael. Thank you! The way I have always felt is that both the
Players AND the DM deserve to have a good time, and regardless of what side of the screen
I’m sitting, I try hard to make sure that happens. As the DM, after a very extensive Session
Zero, where we hashed out all the rules and expectations, the four relevant ones to this
story being “No Evil PCs”, “Read the World Lore”, “Cinematics”, and “Actions have Consequences”. We began our campaign. I’ve been playing / DMing for about 25 years
now, so I’m good at rolling with the punches and improv, but I also create a rich, organic,
living breathing world for the PCs to interact with full of complex plot hooks that run their
own course without PC interaction. I’m a world builder and I care about verisimilitude
to provide my players a world they can get lost in. But I’m also a realist, so this World Lore
is only about 2 and a half pages, one sided text. And for those not familiar with the term,
a “Cinematic”, much like a cutscene in video games, is a period of time where the DM gets
to monologue a bit to set important scenes without the players interrupting. Well, I knew from the beginning that this
was going to be bad. The PCs were every mix of race and class,
so all the “party roles” were filled but the one thing they all had in common? They were all Chaotic Neutral… which as
any DM worth their salt knows is the alignment PC’s pick when they can’t be “evil” but
still want to be an a-hole. If I know all this, why did I allow it? Long story short, I hadn’t played in a long
time, and I was desperate enough to try to make it work. Well, it went as you might imagine. If they weren’t raping, and pillaging, they
were just ourtright killing any NPC I put in front of them. I was getting more and more dejected, frustrated,
and pissed off. I wasn’t having any fun and was ready to just
call it quits and drop the game, when a brilliant… and Evil… idea came to me. They wanted an Evil campaign? Done. They wanted to kill everything? Done. Wanted to feel epic and unstoppable? Done. They wanted to feel like heroes charging across
the countryside leaving a wake of bodies and destruction in their path? Done. Over the next YEAR my plan slowly unfurled
and I loved every minute of it. The plot hook: A rumor, whispered in a tavern,
of a village of necromancers. And they were hooked. They go to the village and the first thing
they see is the tiny zombie of a little girl. She is horribly decayed, practically bones,
but her clothes are very well tended, and as she shambles towards the party the paladin
can even see dozens of little yellow ribbons delicately tied in her hair, in contrast to
her dark green dress. I barely have the description out of my mouth
when the paladin yells “Smite!” and obliterates her. From a nearby house the party hears the piercing
shriek of a woman howling in pain, shock, and rage. A woman, wearing a dark cloak, comes charging
out of the house at the paladin, screaming “Saaaaraaaaah!” with her hands in front of
her like talons, clearly intent on strangling the paladin. There is commotion from the other houses in
town. Roll initiative. The fight goes as you’d expect it. The party kills every last necromancer and
undead in town. Every man, woman, and child. Even a couple of cats and dogs. And when they’re done, they take everything
valuable and then burn the village to the ground. They ignored all the descriptions of the insides
of the houses and focused on just “what looks expensive?”. Blatantly brush off my descriptions of the
undead and the tools they’re using to attack/defend. Impatiently interrupt me, to attack, as I
try to roleplay the necros’ questions and pleas. Basically, being the worst possible group
of people sitting around a table a DM has ever had to endure… and I’m loving it. Now, for those of you thinking this is a trick
or an illusion, it’s not. It IS a village of necromancers, and there
are lots of undead. Actually, I forgot something. The players did spare one woman necromancer,
to brutally torture information out of her, in order to find out more information about
other Cabals and Mini-Bosses. Because, obviously these are peon necros. Which of course they insisted on roleplaying
THAT in graphic detail for the rest of the session, about 1 and a half hours. When they were done with her they crucified
her, alive, as a warning to other necromancers. She didn’t survive the process. The next few months were pretty much a rinse
repeat of this with increasingly more powerful undead and necromancers to challenge them,
with me trying relentlessly to describe the world and they relentlessly ignoring me. With one exception. They started to hear rumors of an evil group
of mercenaries going around. Strange powers. Wielding mighty weapons. Slaughtering whole villages and leaving no
survivors. There’s a bounty that grows larger and larger
each time they hear a new rumor, but no matter how hard they pursued them, they never seemed
to catch up to them. They run across random encounters with groups
of bandits that get stronger and stronger, but the mercenaries seem to always be one
step ahead. It was a thorn in their side, and some of
the players even pulled me aside from time to time to tell me it really pissed them off
that I kept dangling these guys, with good loot, under their noses but never let them
fight them. Side note: up to this point every time they
encounter a “Boss” they’ve gotten a Cinematic. They’re getting used to this. This is usually met with sighs, eye rolls,
and half the group pulling out their phones to fiddle with until I say the beloved words
“Roll initiative”. Am I pissed? Nope. Couldn’t be happier! Fast forward to the end of the campaign. They’ve finally uncovered that there’s an
Archlich behind all this, training necromancers to raise countless hordes of the undead. They’ve finally discovered his lair. They’ve breached his defenses, stormed the
gates, and carved their way to his throne room. They’ve killed everything that could stand
between him and them. The corridor leading up to the throne room
is silent and empty and the party can hear their footsteps ringing on the stone floor
as they stride across the empty space. They are super stoked about this last battle
and finally getting to kill the BBEG. The paladin crashes through the throne room
doors and I say “Roll initiative”. For the first time, the group looks up, uncertain
and confused. Some of them had even started pulling out
their phones expecting a Cinematic and a “cheesy epic BBEG speech”. Also for the first time, I stand up, and roll
the Archlich’s initiative right in front of them. I’ve been doing this a long time and sometimes
I just know when the dice are in my favor. And wouldn’t you know it, the dice gods are
smiling on me; nat 20 on the die. The PCs don’t even come close, but the Paladin
does roll the highest. Since it’s my turn first, I get to take my
time. An evil grin spreads across my face. A year in the making and my patience has finally
come to fruition. I begin to speak: “You stare across the empty room and you see
a wizen old man in plain robes, sitting on the throne staring back at you with eyes that
glow with an unholy eldritch light. He slumps there, looking tired and defeated. In his hand he holds a porcelain latticework
in the shape of a small human heart. It glows with a soft pure white light that
pulses in the rhythm of a heartbeat. He looks down at it and you see pain wash
across his face.” Paladin Player: “I…” DM: “It’s still my turn. Looking up from the heart, he addresses the
party” “After the gods left, people were lost. Many came to me looking for answers, but with
all my knowledge I came up short. What does a wizard know about gods? And then the Plague came. I did the best I could with my limited abilities,
but I’m no healer. People still died… horribly.” He looks back down at the little heart cradled
in his hand, and smiles sadly. “So many died. Pretty soon the dead outnumbered the living
and there weren’t enough hands to tend the farms. Those that survived the Plague were starving
to death. I had to do something… so I turned to necromancy. The dead could till soil. The dead could plant seeds. The dead could harvest the grain, with a little
guidance. I focused all my magic and all my spells on
bringing the dead back. But I am just one man. I wasn’t strong enough. They begged me to teach them, and Light help
me, I did. Pretty soon there were enough ‘Elders’
that I could go back to focusing on finding a cure.” “I told them that their loved ones were
gone, that it was just their bodies left behind. That they were at peace. You have to understand, some had lost their
whole families. Husbands, wives, sisters, brothers, children. I think all the deaths… broke them, somehow. I think they liked to imagine their ‘Kin’
were still there, and I let them. Hope is a fragile thing, you know? In the meantime, I kept looking for a cure
for the Plague and I kept looking for a way to bring the dead all the way back… and
then I got sick.” “You know, I hired adventurers to try to
stop you? I thought there might be some heroes out there
who could defeat you. I bled our coffers dry, but you always won…
you always won.” I knew the symptoms, I’d seen it often enough. It was just a matter of months of wasting
away in agony and then I would be gone too. After years of failure, I almost welcomed
it. I already knew how to beat death by then of
course, but the cost was unspeakable, and I was still looking for another way. His eyes take on a look of puzzled wonder. “But they wouldn’t let me die. They begged me to stay. They begged me to try. They wouldn’t relent. They hounded me relentlessly, until, in a
fit of rage, I told them that it involved the willing sacrifice of a child pure of heart. I figured that would be the end of that. I was such a fool.” He looks down with a sad fond smile, and caresses
the heart gently as tears begin to trickle down his face. She came to me with her mother, my daughter,
and said ‘Grampy, it’s ok. You won’t be sick anymore and then you can
make everyone else not sick anymore!’ She was so brave, my little sunflower. She even looked like a little sunflower that
day, with a riot of little yellow ribbons in her hair… She was still smiling right up to the moment
I took her soul.” “This is all that’s left of her,” gesturing
to the heart. “Her soul keeps me alive. It is ‘between’ somehow. I don’t know what will happen to her if it
is every destroyed. Will she go somewhere evil? Somewhere better? Or will she just be lost to limbo? In all my research I never learned. That fear is the only thing that’s kept me
from smashing it all these years. And the chance to learn how to bring her back.” “Not that it matters now, I suppose. You’ve destroyed my research. You’ve burned all the fields. You’ve destroyed all the ‘Kin’. You’ve slaughtered the ‘Elders’ too. The few living, if you let any survive, will
be dead by next winter from starvation and exposure. Everything is gone, or soon will be.” “With one last look of sorrow he takes the
heart in both hands, kisses it gently, and says ‘Forgive me, Sarah.’ When he crushes the surprisingly delicate
heart, it crumbles to dust. The soft light immediately dissipates and
plunges the room into darkness, save for his two glowing eyes. He stands up with a weary sigh, walks 15 feet
up to the paladin and says ‘Finish it.’” DM *in a chipper voice to Paladin player*:
“Ok, your turn.” Paladin Player with all eyes on him, some
of them quite damp: “Uh, I guess I attack?” As he reaches for his dice I interrupt “Don’t
bother. He’s flat-footed, no armor or defensive spells. Your bonuses are higher than his AC.” Looking for his damage dice, “Then…” DM: “Don’t need to worry about that either. The Plague really did a number on him before
he changed. He’s only got 1 hp. He’s dead. And that heart was his phylactery in case
you didn’t gather, so he’s dead dead. Congratulations. You won. You rule an empty kingdom, from a decaying
castle, surrounded by a barren wasteland of death and destruction wrought by your own
hands. The end. The silence was deafening. Are we the baddies.jpg? These players learned that actions have consequences. How would you have handled a group of players
like this? Did I perhaps go overboard, a tiny bit, at
least? Please let us know and comment below! Don’t forget to subscribe to our channel,
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100 Replies to “Narrated D&D Story: How My Players Learned What Chaotic Neutral Means”

  1. I don’t really understand how a game like that is even really that fun. You’re literally just murdering everything. At that point just go play a hack and slash video game.

  2. A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.

    Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal.

    Chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

    I have played a Artificer Kenku who was Chaotic Neutral, This story feels more Chaotic evil than Chaotic neutral as even when my Kenku met monsters or even undead, He didn't go Gun ho on them because of what they were, He'd try to reason with them at first, The ONLY creature he had attacked outright on sight was a Mindflayer in which he blew up the entire tower it was in using Kegs of Gunpowder, My Kenku followed Chaotic neutral to the letter, He refused authority, represented true individual freedom and heavily disliked authority especially from that of Gods.

  3. I really feel like the "Players/Humans were the real monsters the entire time" story is way too overplayed at this point. Cool story, but nothing particularly new right down to the benevolent necromancy.

  4. Chaotic Neutral most of the time, i'm not evil or good but can do evil and good things as long as it what my character thinkgs is best for him, like hell my current campaign my CN character saved a goblin that was being bullied by a bugbear in the hopes that i'll gain an allie (party member literally playing the goblin slayer wanted him dead) and now he helps me out side of combat (i forbid him to aid me in battle encase he gets killed)

  5. Got characters that wont stop being dicks? I gots two words for ya. “Great Wyrm”. That’ll teach em

  6. people are saying that the players didn't deserve the ending they got, especially since it was delivered so wondrously
    but what they don't realize is that the ending was to show that the player's in their lust for bloodshed, they were killing what was essentially keeping the world alive
    and they couldn't learn anything about the world, because they were slaughtering the people that would give them any explanations
    so with the old man's last words, he told the party that now that they've finished all their killing and raiding, in a few days, they will be the only ones left in the world

  7. >Players kill everything in front of them.
    >Players start looking for more dangerous threats in search of a good fight and good loot.
    >Encourage this until they will never turn down a fight they think they can win.
    >Repeat until they decide to try fighting the gods.
    >Gods are gods, beat the players within an inch of their lives and tells them to leave.

  8. A good-hearted necromancer. Zombies used for anything else but running, biting and slaying good folks. What a fucking shit-tier-moral-relativism approach. -1/10.

  9. No, you did everything perfectly. Roll playing isn't all about smashing and looting. If you want that, play a board game.

  10. So very justified. Although, nitpicker that I am, winning initiative doesn't mean you get to monologue for 5 minutes.

    I would have had it be a guilt trip dungeon crawl.
    "You've finally arrived, the tomb of the lich. You press against the dilapidated wooden doors at the entrance and they swing open readily. Before you stands, already, the very lich himself. He regards you with a forlorn expression, with apathy, with disinterest. Roll initiative."

    The players end the lich anticlimactically and in short order. If he does win initiative, have him cast something inoffensive or pathetic. When he dies, a Magic Mouth spell triggers and delivers part of his speech. (you can say he created some sort of advanced version of the spell that can say more than 25 words at once. Or just use Programmed Illusion instead.)

    Then, in each room they pass through is the same result. The lich has reformed through the power of his phylactery, and meets them again without resistance. Then, a new Magic Mouth tells them more of what he'd had to do, of his struggles against the plague. Of what the PCs have destroyed. It isn't just one fruitless, unsatisfying kill. It's many, one after another. No die rolls, no dramatics. Just forcing them to say "I attack" over and over. His goal is not to fight, of course. His goal is to make them confront what they've done. To understand. To talk, if it even occurs to them to try talking, once they grow tired of simply powdering his frail form again and again.

    Eventually, as they near the end, the magic mouths tell them of phylacteries, of Sarah's sacrifice and his immortality. They reach the final room, the lich himself having spoken not a word until now except through his spells (assuming the party didn't want to talk, as seems likely). He only sighs and says "I'm sorry, Sarah." before crushing the heart.

  11. A good story that I have enjoy listening. And I'm very concerned by the number of people who find the final monologue too long: I mean, why, in the name of the Gods, do you go to ttrpg session if you dont like being told a story?!

  12. As soon as the old man hit the dust i'd have clapped my notebook close and said "Thats it, campaign over, now get the f*** out"
    But man kudos for the patience. I could do this max. a month or two but a whole effing year? Actually if anyone would ever get their phone out while i'm narrating i would snatch it and eat it whole.

  13. You know how I know this is bullshit? Characters like that wouldn't care, they'd just say "ok, spin up a new world now"

  14. There's nothing wrong with long descriptions from a DM your learning more detail of the world and what's going on, if that is to boring for you then maybe call of shitty (same thing every year edition) is more your speed.

  15. I feel that the character subtypes should have been explored more.

    ie: Paladin's god

    Because if we're going for a tale of grey morality, black is the color of the good guy, then this story fails.

    We don't know if the paladin was a terribly played LG, or whatnot.
    This appears to be either 3.5 or pathfinder, thus he would have likely lost his god's guidance long long ago. If not, this is the fault of the DM, playing player mechanics straight
    Necromancy bad
    Killing necromancy good
    It doesn't prep them for the consequences of the world, and thus makes the ending fall flat. If this story is good, the DM must have summoned the Score of 30 CHA to get the party teary eye'd at this cinimatic, instead of going to their phones and waiting till the DM gives a summary of what the enemy did.

    Edit: spelling, and
    If the gods are gone, then how does paladin have his power?

  16. "Just knowing when the dice are in my favor" is not a thing. You got a very lucky, cool roll but it would have been weird if it was low

  17. It sort of breaks my heart that groups can be unappreciative of the fact that they have a group in the first place. I'm disabled, in and out of the hospital often, and so make for a pretty poor group member since I'm not always sure when I'm be able to be around. Yet I'd fucking love to. I really miss the days when I was well enough to play with my friends. These days most of them don't really even talk to me.

    My point being, appreciate the group you've got, and try not to be a dick to the person who's trying to involve you in their world and story.

  18. I have never been partial to murder hobo campaigns, but the fact that you took them, twisted their perceptions, and made them feel regret at the end was masterful. That is a damn good way to handle Murder hobos. Honestly, I wouldn't have allowed the Chaotic Neutral Paladin, but I'm oldschool in that regard, lol.

  19. I would have done all of that, closed the screen, packed up my things, and left them all in that room alone with their own failure. Cut contact numbers, too, just to make the point sting that much harder. Not even God/GM will remain to watch them cry for their own failure.

  20. Honestly I wish I had him as a DM he really did an amazing job of world building and story telling… Those players can fuck off I am jealous of what they took advantage of!

  21. I think I heard a version of this a few years ago, from the necromancer's perspective – that he was the player of a different campaign the GM was running. It did not have the young girl sacrifice in it though.

  22. I currently play a fighter/warlock with a soldier background who (in his backstory) started out as lawful good but became chaotic neutral. This change happened after being ordered to slaughter women and children, the children in front of the mothers so it would be the last thing they saw. He was a soldier. He did what he was ordered to do after being kicked in the teeth by his superior. He questioned his superior in private (who was his mentor and general who had been mentored by my characters father). He gave a speech about how it seems like the worst decision in the beginning, but how it was necessary because their job as soldiers was to protect the kingdom from their enemies. If they left anyone alive those children would grow up to hate and fight the kingdom that the characters army is sworn to protect. To kill the children was to protect the children of their kingdom.

    The backstory is a lot more elaborate than that and that’s only one part of it. This comment lacks the actual dialogue and description I put into the backstory but it set up why my character is willing to do what it takes to protect others and get a job done.

  23. Rather than making up campaigns that never happened why don’t the people that write these just try playing one? Who knows, something half as interesting as the romanticized bs they try to pass off might actually play out.

  24. I would've made that another group of adventurers be another group I DM'ed. By the time they get to the castle to walk in on the lich, he's already dead and the party is well on their way.

  25. We have a word for these kind of nimrods…aside from idiot/nimrod/munchkin/dolt, etc.

    That word is: Murderhobo.

  26. I won't usually go out of my way to wipe out an entire party, but players like this warrant the collection of a few character sheets. There's also the option of using alignment changes. If they're acting like a bunch of murder hobos in a no evil characters game, shift their alignment to evil and make them roll a new character.

  27. I'd say you gave them a great conclusion to a campaign that met all their expectations, except that you very conspicuously robbed them of a major boss fight that they were clearly spoiling for. Is that what a DM should do? Absolutely. Maybe next time they will take a little more time to enjoy the work you did along the way, appreciating the world building, and not just grinding through every interaction as a barrier to initiating combat!

  28. Also that granddaughter going to her grandfather and…sacrificing herself, hit me HARD…I started tearing up the moment I realized it during the story. :'(

    BUT At the same time I just LOVE the torment you brought upon those murderhobos. Surprisingly they have a heart. 😛

  29. How are they players wrong in what they this is just a dm who’s mad his players didn’t play his specific story line and be good guys all the time like he wanted

  30. i've heard so many stories like this and honestly, the way these people walk right into this stuff is the weirdest part. as soon as the "evil adventurers" rumor started they'd have to be incredibly dense not to see this coming from 10 miles away.

  31. This really reminds me of Undertale's genocide route. At the end of Undertale you would hit for millions of damage, just like paladin attacking the old man. Too bad they didn't get a fight as annoying as against Sans 😛

  32. Funnily enough, even though it was never explicitly mentioned, I thought the necromancer Lich was actually a perfect example of what CN is SUPPOSED to look like. He was obviously not an overly noble man, he was a little culty and let his flock believe a few lies that he probably shouldn't have for the sake of keeping their hope alive, and obviously going through with the whole Lich thing. He wasn't going out of his way to hurt anyone to achieve his goals, he had his own people with their own problems that he turned to questionable means to solve. Picture perfect CN.

    I'm actually really surprised that the party didn't catch on to the "twist" after the repeated mentions of the "other" adventuring party. Either the DM has an astounding poker face or they truly weren't paying attention to anything that didn't have a GP or XP value.

    Were I GMing it I probably would have let the party know that they were in danger of shifting alignment, especially in the Paladin's case as so many of their abilities are alignment based. Or I might have done something explicit against them in the final act like have a Protection From Evil spell actually function against them.

  33. I think I could have argued against the guy if I was there, but then if I was in a group and not entirely outvoted by the rest, we'd never end up in that situation either. Which isn't that high a bar, just requires you not to be complete jerks to the DM. I like the story we got.

  34. my DM learned what CN is, and while he hated it, we weren't evil murder hobos. In fact, before 90% of our encounters, we begged and pleaded with people to just leave (ok we had really sucky Diplo checks and they were all cultists, but we tried). We didn't want to fight, we just wanted to do our thing.

    Roll to the most important CN alignment check ever.

    Floating down a river in a boat, when the DM reads out to us: "Across the bank, you see a bunch of Gnoll raiders standing around. Sitting on the ground, in chains, are a bunch of humans, presumably on their way to be sold as slaves."

    I look at the DM and ask one very important question. "Isn't slavery legal here?"
    He looks down at his guide. Back to me with the most heart-wrentching tone ever: "Yes it is."

    Both me and my companion, who was CN as well, raised our hands and waved at the gnolls as we floated on by. The 3rd companion, who was definitely CG sat there with his head in his hands, because he couldn't swim to shore, he was a rock man. Lol.

  35. A suggestion . NOBODY IS TRULY NEUTRAL, OR WE'D DIE OF Paralysis.
    when dealing with neutrals, especially.chaotic neutrals, (which are usually chaotic evils).

    insist on backstory. Make them write a minimum of three persons, places, or things concerning their background that they hate, and three that they love.

    A mercenary mage, raised a nd healed by river folks might hate
    1) spit and polish leaders.
    2) those sloppy with fire magic or AOEs.
    3)anyone who muscles riverfolk.

    He loves:
    1)the riverfolk.
    2)aquatic adventures.
    3)treasure hunting for his eventual riverboat/ mansion, maybe the thieves guild that enables his treasure hunting.

    Chaotics don't trust plans. Flux provides.chaos is a ladder.
    True neutrals see things in terms of tradeoffs, seasons, push/pulls, and the like.
    A lawful neutral trusts plans, or might see it as occasionally cruel, but system over all.

    love/ hate?.thats actually a good idea for everyone!

    And yeah, chaotic Neutrals are garbage more often than not. If you have control over your campaign, disallow them
    But don't be as merciful on them as you might on a good aligned character.

    Of course

  36. Chaotic Neutral is what I typically end up playing when I try to make an evil character. I just can't stomach making them do anything truly evil, the worst I can come up with is slightly selfish petty dickery and a penchant for collecting bizarre, unsavory "trophies."

  37. Another system. "Vampyric niceness". If someone keeps screwing with team mates, tell him it's pay for play, and if they kill your fun, by screwing the teammates, allow the offended party to leech stats, hit points, item charges, experience points, powers, class abilities, whatever.the offending player takes enjoyment from his victims time at the table, then his victims get to drain him for it to compensate. No saving throw after the first couple of warnings.
    ( Or, use it on monsters the bully is dealing with)

    You hope this rehabilitates an offending player. But the victim might enjoy it, or wants to play revenge/ intrigue against the offender. I'd advise against this if you ever want your world to truly blossom, rather than baby sitting wannabe Machiavelli s

    But actually, it is better to game with non jerks.
    problem is, many people are prone to vent if their life sucks.

  38. They learned something at the end of that campaign.
    Yes chaotic neutral is fun admittedly BUT that did cause problems, problems that led them to question there belief of being a "hero" in that campaign but instead they were the biggest monsters of that world and hopefully they learned that even the pc's can be monsters

  39. Holy cripes…that definitely did not go overboard. I was nearly crying at the end.
    Once the "mercenaries with a bounty" was mentioned, I realized that the DM had turned the party into the BBEG(s), but even knowing that didn't stop everything from hitting like a truck.

  40. "Only when the last tree has withered, when the final field is salted, when every river and lake is poisoned, only then will we realise that we cannot eat gold."

  41. if i am being honest it seems like you don't understand what your players want to do and took your campaign way too seriously. if you no that the players want to play evil characters let them and have the campaign revolve around that. instead you chose to be preachy leading to the player being bored and you being frustrated.

  42. I was laughing so hard at that ending, my eyes were damp from it. Definitely because of how funny it was. Yup. RIP gramps. I was kinda hoping for him to go all "this is the end for us…. but at the very least, I'll take you with me." And obliterate the paladin, his magic fueled by the souls of those the party had damned.

  43. You missed the opportunity to mention that there's no loot in the castle. 🙂

    Who are these murder hobos so I can avoid them in future games?

  44. This story sounds fake as hell because why would a group of players that had not cared about anything but combat this entire time even remember the random undead girl they killed a year before in the campaign? Let alone another long winded speech that they just went on their phones for the entire campaign? Doesn't add up at all

  45. Chaotic Neutral Paladin? Something seems off in this story. Assuming this story is true, which I doubt, your first mistake was not talking with the players on what game they wanted to run. It's a collaborative experience. You attempted to rail road them then got mad that they weren't playing the type of game you wanted to run. This could have all been avoided by determining the type of game everyone was up for.

    The story seems fake and made up for some YouTube views. It's like watching a Comedian "tell a story". You know it's either completely made up for highly exaggerated to make it funny. 1.5 years of you pretending to care and to deliver story elements while they ignored you for a simple pay off? Yeah I'm not buying it. If this really did happen you probably retconned stuff near the end to that effect. As in little effort was put into actually developing the world and the plot.

  46. I just wanted to know how the players reacted. Did they really 'learn' what chaotic neutral meant? Or were they just confused, and leave as such?

  47. I kinda feel that this was a bit much. The players pretty clearly wanted combat and not much else. There is not really anything wrong with running DnD as an arena simulator rather than a story. The issue was the DM wanted a story-rich campaign so they were in conflict with their players. I feel a better solution would have been either working something out, like a gladiator storyline, or just the GM and players parting ways.

  48. I wonder why players who want to be evil don't just get up and leave the moment the DM says 'No evil characters.' I think players should be allowed to play whatever the fuck they want, but I get that a whole party of evil motherfuckers can somewhat ruin a carefully crafted campaign setting. So if the DM isn't into that, just find one who is. Or DM yourself.

    Saying that, that was a masterfully crafted anticlimax the DM pulled. Especially if that actually did take place over the course of a year. Props to that guy, he didn't pull his Player Punch moment.

    Also, they didn't figure out that the band of evil mercenaries was them? Were they stupid? I figured it out as soon as I heard that they were always one step ahead of the party.

    As for how I'd have run it, I'd have done pretty much the same except that I'd have had the Lich Lord's death bind the PC's souls to the tower forever somehow so that they won the campaign and were then trapped forever in the ruins of the dead kingdom, unable to ever leave or die. That'll learn 'em.

  49. I mean… the lich spread evil from the desire to do good. So really it was good that he and all the undead died still. But maybe that will teach them why story matters.
    Also, the DM supposedly skipped the cinematic and started with initiative but then had the cinematic on his turn lol. Since a turn is only a few seconds you wouldn't have time for such a speech unless you used time stop or something.

  50. I don't think I'd have the patience to do that. I think half way I'd roll up an angry guardian , either undead with free will or construct or Gollum with a dragon for good measure. 'Why are you slaughtering and ransacking the kingdom? Can't you see we are trying to recover from the plague? The dead out number the living. '
    That might give them pause and make it possible to get the lesson through their stubborn thick heads sooner. If not and they manage to defeat the guardian and dragon then you have that ending.

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